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Pwnisher Challenge: Chasms Call

My submission for the Pwnisher Challenge, Chasms Call. I was a little bit late hearing about this competition so with only 2 weeks to go it was a bit of a challenge but the end result worked well.

Originally had an octopus monster but this idea was ditched due to my inability to animate tentacles, but the fish mouth worked out as a better idea anyway.

Rendered in Unreal Engine using Lumen & Volumetric fog.
After effects for some warping & the lens flare, Davinci for final colour grade.