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Rampage Rally Challenge Submission

Here is my entry for the Pwnisher Challenge: Rampage Rally. This was a lot of fun, in such a short amount of time. I was inspired by some of the old wipeout games for this one. I decided to really push myself and try a few new things - this was the first time I created any sort of Pyro VDB simulation, which was tough, but Embergen made the whole process much easier than I thought.

Models were created in Blender & Plasticity, textures in Substance, editing done in Davinci & Ableton for the looping tune.

Using Lumen in Unreal Engine 5.6, total render time was about 4.5 hours, 137 subsamples. Time constraints restricted this a bit. While it rendered, I decided to make a wipeout inspired tune for the background.

Modeled in Plasticity, really enjoying learning a new workflow without being restricted by polygons getting in the way.

Modeled in Plasticity, really enjoying learning a new workflow without being restricted by polygons getting in the way.

An old model I revived from a previous wipeout project, modeled in Blender

An old model I revived from a previous wipeout project, modeled in Blender

Had some fun experimenting with curves in plasticity with this one

Had some fun experimenting with curves in plasticity with this one

Modelled in plasticity

Modelled in plasticity

Explosion was done in Embergen - it was my first time dealing with VDBs. Theres a few things I would have liked to improve on, I think in this one I ended up with a temperature that was a little too high

Explosion was done in Embergen - it was my first time dealing with VDBs. Theres a few things I would have liked to improve on, I think in this one I ended up with a temperature that was a little too high