Here is my entry for the Pwnisher Challenge: Rampage Rally. This was a lot of fun, in such a short amount of time. I was inspired by some of the old wipeout games for this one. I decided to really push myself and try a few new things - this was the first time I created any sort of Pyro VDB simulation, which was tough, but Embergen made the whole process much easier than I thought.
Models were created in Blender & Plasticity, textures in Substance, editing done in Davinci & Ableton for the looping tune.
Using Lumen in Unreal Engine 5.6, total render time was about 4.5 hours, 137 subsamples. Time constraints restricted this a bit. While it rendered, I decided to make a wipeout inspired tune for the background.