My submission for Pwnisher's Gauntlet of Gods competition. This is the first time I've finished a full character and it has been great fun to make. Everything modelled in Blender & I did some cloth sims in Marvelous designer. The lightning effects were done with geometry nodes.
The background clouds were actually subsurface scattered meshes and not volumes, due to time restraints I couldn't do volumetric clouds as it took far too long to render.
I used Blenders render layers feature quite a bit, due to having access to 3 machines so I could split the work between them all, then composed them all back together in blender before exporting those final frames. I used ACES to make sure it retained the nice deep colours of the scene. A bit of post work was done in Davinci, grading, film grain, bloom, lens flare & audio.