An experiment in creating some space elements in Blender utilizing various techniques. It started off as an experiement with creating hull panels using displacement mapping, which drove me to explore how to create a semi procedural planet setup using Gaea & volumetric clouds with atmosphere. While the results were quite nice, the render times started to become a huge problem due to the volumetrics. I plan on making a film about this, once I've optimized the setup a bit more.
Inspired by Ian M Banks's culture series & space oddesy. I wanted to incorporate practical elements into the design of the station to try and make it functional; the concept being this space station grows crops in orbit above an inhospitable planet, designed to feed the small settlments of miners on the resource rich planet below.